/* Курсор кодом */
Medicine → Game Dev → Design Form as language
One point of contact
One designer.
Three points of view.
I'm Sergei. I started as a dentist — a profession where a millimetre-level mistake has consequences. Then I built game worlds as a 2D artist. Then I came to design. Each path left something behind. Together they changed how I see form,weight, and meaning in visual work.
What you do impacts everyone around.
Most designers study the health market from the outside. I lived in it.

I know what a patient sees when they walk into a clinic.
What a founder risks when packaging doesn't communicate expertise. What trust looks like as a visual asset — and what quietly destroys it.

That's not something you learn in a brief.
I work with health and medical brands because form here is never decoration. It's the first argument your product makes — before anyone reads a single word.
Projects →
Download CV ↓
If you’re building something in health or medicine that deserves to look as serious as it is —